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This means...

S: Safe play all of the time.  Play with control and be conscious of your surroundings.
M: Members only.  Anyone who plays on your team needs to be listed on your roster. One off substitutes must be listed on your roster or an active YRSSC roster.
A: Attend online info session and read rules every season. This will keep you up to speed on new issues.
R: Report all injuries which require medical attention and incidents if you desire official YRSSC investigation.
T: Talk to the other team.  Together, YRSSC members can make a fun and safe playing environment

It is the responsibility of both team captains/co-captains to submit their scores and spirit scores for league online through the T.E.A.M. System by 5:00 p.m. the day following their game.  Please click here for detailed information on how to report scores.

1. Equipment/Set-Up:

  • Team captains are responsible for bringing the 2 supplied dodgeballs to each game.
  • Teams are responsible for keeping track of the score. Please designate one person/team to keep score.
  • Each team should bring both light and dark coloured shirts to each and every game.
  • Players are not permitted to wear gloves [Update: May 07, 2008]

2. Game Time/Default:

  • Please arrive 15 minutes early so that you can start your games on time.
  • Games are 55 minutes in length, with no stoppage for a halftime. If one side of a venue has a potential advantage (i.e. stage at one end, etc), teams should agree BEFORE the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). A captain that requests a switch pre-game MUST be accommodated.
  • Please agree on one person to act as timekeeper.
  • Teams are comprised of 6 players with a minimum of 2 women and 2 men. A default will occur if any team cannot field a squad by 10 minutes after the official start time.
  • A team can play with a minimum of 4 people, as long as 2 of the players are women and 2 are men. Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!
  • The 6 players that start each game are the ONLY players that can play during that particular game (i.e. for that point).  Substitute players must wait until the next game before playing. Teams can alter their roster for each game, as long as the gender requirements are met. Exception: Injured players can be substituted midway during a game if necessary (male for male, female for female only)

 3. Starting the Game and General Rules:

          i.     4 dodgeballs will be used for each game.

         ii.   To start the game, each team stands at their respective back wall with two dodgeballs each. The timekeeper (or a substitute player) will start the match by shouting, "Ready, Set, Dodgeball".

        iii.     Once play has started, players must remain on their own side of half. 

       iv.      Players can lean over the half line to retrieve a ball, but the player cannot touch any part of their opponents half of the court. If any part of a player touches their opponents' side of half, that person is out.

        v.    Players cannot remain static in areas that conceal or partially conceal their body. e.g.  door entrance ways, climbers, etc.

       vi.   A ball is considered "dead" as soon as it hits the floor, walls, ceiling or any other obstacles around the court (e.g. basketball hoops, etc). A player is not eliminated after being hit by a dead ball (i.e. if the ball hits the wall, then hits the player, the player is not eliminated).  All other balls are considered "live".

      vii.    Eliminated players should sit on the opposite side/corner of their team bench (in an effort to clarify who is participating in that particular game).  A bench area should be defined (using a bench turned on its side) and this area is out of bounds.  Live players may only enter this area to retrieve balls.

     viii.     Teams will switch sides of the court after each completed game.

       ix.     Teams are responsible for enforcing rules and ensuring fair play.

 4. Throwing the Balls and Eliminating Players

          i.   Players can only be in possession of ONE ball at any given time.  Therefore, if a player holding a ball catches another ball (therefore, holding both balls in their hands) neither the thrower nor the catcher is eliminated, play should just continue.  Players can, however, place the ball they are holding down on the ground to catch an incoming ball. Revised [Winter 2005]

         ii.   Players can throw a ball in any manner (with the exception of squeezing the air out of the ball) from anywhere on their own side of the court.  A player/team cannot hold a ball in their hands in an effort to "stockpile" the balls on their own side of court, therefore balls should be released within 10 seconds.  Please honour the 10 second rule.  [Winter 2005]

        iii.  To eliminate an opposing player, a "live" ball must hit the player from the SHOULDER downwards.  An opponent that is hit in the head is NOT eliminated but the thrower of the ball is eliminated.  This rule applies regardless of whether the player was bending down, lying on the ground, jumping, etc. A head shot is a head shot. NOTE:  that the ball's first point of contact is what matters (i.e. if a ball first hits the player in the leg or off a ball being used to block, and then bounces up and hits their head, the player is OUT). Teams may agree to play by a modified version of this rule if both captains agree PRIOR to the game starting.

       iv.     If a player catches a "live" ball that is thrown at him/her, the thrower is OUT.  IN ADDITION, the team that caught the ball can return a previously eliminated player to the court. The player that returns to the game MUST be the first player who was ruled "out" during that particular game (and the order of returning players should be maintained...i.e. the third player to be eliminated will be the third player to return to the court). Reminder: substitute players must wait until the next game. A player that is already holding a ball cannot "catch" a second ball (as per Rule 4i)

        v.     A player that is holding a ball can use it to deflect/block another ball that is thrown at them by an opponent. However, if the ball being held is dropped due to the second ball, the person who dropped the ball is OUT.  A deflected ball is still considered "live" until it hits the ground/wall/obstacle. (i.e. if it hits another player or the player using the ball to block before hitting the ground or wall, the hit player is out).

       vi.     A live ball that rebounds off of a player (from an unsuccessful catch, hits off their body, is deflected by another ball, etc) may be caught by any other in-bounds player prior to the ball becoming dead (hitting ground or wall).  As usual, the thrower is OUT, and the catching team can return a player.

      vii.     It is the responsibility of all players to make a fair and honest call as to whether or not they were hit. Please remember, "it's just dodgeball".  Ultra-competitive players are not welcome.

     viii.     Every time that only 2 players remain on the court (1 from each team), the timekeeper should announce that the two players have "one-minute" to eliminate each other. After the one minute has expired, if the game has not yet ended, each team will return one player to the court. (again, each team must abide by their order of returning players).

     ix.      Players cannot purposely kick the ball towards their opponents. Hands only please.

5. Scoring/Winning

  • Matches will consist of as many games that can be played in the 55-minute time period.
  • Each game won will count for one point.
  • If a game is still being played when time expires, the team with the most live players on the court at the time will win the game.
  • Ties are allowed during the regular season.  If a match is tied at the end of a playoff game, a 3-minute overtime session will break the tie. (the current game should be continued for 3 minutes).

5. Rough Play: ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE EXPULSION. PLEASE SEE THE TCS&SC POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS SUBJECT. All players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others.

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